Secret Agen Lab (SAL)
Daily Activities
(Order of activities may vary)
Funky Forensics - Day 1 & 2
Figure out the science of forensics in this hands-on look at crime scenes. Campers use the “Mad Science Case Stamper” to probe the science of tracking—they will stamp out a scenario on a case card according to a pre-determined story. Got clues? With the “Mad Science Spynoculars”, campers safely observe clues from afar. The build-your-own binoculars are used to test the limits of magnified observation and are a diverting way to use observational skills.
Discover Detection - Day 1 & 2
Step into the shoes of a detective—uncover the science involved in evidence gathering and analysis. Using powers of observations and the “Mad Science Inspectikit”, our young forensic scientists will have all they need to get started on their detective adventure. Campers use the gear in their kit to find, collect, and analyze evidence. Whodunit? Campers will find out by using their “Mad Science Fingerprint Finder” to place and identify UV prints.
Sleuths on the Scene - Day 3 & 4
Suspects, schematics, and sleuths… oh my! Connect the dots using science to help solve a crime in this hands-on investigation at the science of sleuthing. Campers will use the “Mad Science Scene Solver” to reconstruct the scene of a crime. Using their “Mad Science Whodunit Kit”, they can practice the skills of recall and observation—they are provided with character descriptions to reconstruct the face of the suspect! Provided answer keys give them feedback on their skills.
Science of Security - Day 3 & 4
Become a super spy and learn clever ways of performing tasks in this hands-on view at the science that spies use. Campers discover what it takes to keep things safe and how technology works in the spy game! They will use “Mad Science Spyglasses” to observe and take turns on short surveillance shifts to test their observation abilities. Campers will also put their spy skills to the test by building their very own “Mad Science Secret Safe” and challenging others to crack the code!
Spy Academy - Day 5
Look out 007—the Mad Science Spy Academy is in session! From decoding messages to metal detectors and night vision, campers will have the opportunity to check out spy equipment and even create their own edible message! With the “Mad Science Undercover Observer”, campers step into the shoes of a spy in action. The viewer allows them to observe visually which is a key skill that spies need to have!
(Order of activities may vary)
Funky Forensics - Day 1 & 2
Figure out the science of forensics in this hands-on look at crime scenes. Campers use the “Mad Science Case Stamper” to probe the science of tracking—they will stamp out a scenario on a case card according to a pre-determined story. Got clues? With the “Mad Science Spynoculars”, campers safely observe clues from afar. The build-your-own binoculars are used to test the limits of magnified observation and are a diverting way to use observational skills.
Discover Detection - Day 1 & 2
Step into the shoes of a detective—uncover the science involved in evidence gathering and analysis. Using powers of observations and the “Mad Science Inspectikit”, our young forensic scientists will have all they need to get started on their detective adventure. Campers use the gear in their kit to find, collect, and analyze evidence. Whodunit? Campers will find out by using their “Mad Science Fingerprint Finder” to place and identify UV prints.
Sleuths on the Scene - Day 3 & 4
Suspects, schematics, and sleuths… oh my! Connect the dots using science to help solve a crime in this hands-on investigation at the science of sleuthing. Campers will use the “Mad Science Scene Solver” to reconstruct the scene of a crime. Using their “Mad Science Whodunit Kit”, they can practice the skills of recall and observation—they are provided with character descriptions to reconstruct the face of the suspect! Provided answer keys give them feedback on their skills.
Science of Security - Day 3 & 4
Become a super spy and learn clever ways of performing tasks in this hands-on view at the science that spies use. Campers discover what it takes to keep things safe and how technology works in the spy game! They will use “Mad Science Spyglasses” to observe and take turns on short surveillance shifts to test their observation abilities. Campers will also put their spy skills to the test by building their very own “Mad Science Secret Safe” and challenging others to crack the code!
Spy Academy - Day 5
Look out 007—the Mad Science Spy Academy is in session! From decoding messages to metal detectors and night vision, campers will have the opportunity to check out spy equipment and even create their own edible message! With the “Mad Science Undercover Observer”, campers step into the shoes of a spy in action. The viewer allows them to observe visually which is a key skill that spies need to have!